Son of War: Odysseus
Privacy Policy
Effective 12 November 2026
The short version. The game keeps your progress on our server so you can play online, keep your coins and heroes, and find friends. We don't show ads, we don't track you, we don't use analytics and we never sell your data. You can delete everything inside the game at any time.
Who we are
Son of War: Odysseus is made by Shahin Babazada, an independent developer ("we", "us"). He is responsible for your data. Contact: babazadasahin@gmail.com.
What stays on your device
The story, settings, saves, your offline purse, the shields you paint and your local profile are stored only on your device. We can't see them. They are removed when you uninstall the game (or delete its save folder on a PC).
What our server keeps
When the game goes online (online play, rooms, ranks, friends, or sending the result of a match to your profile) it signs in to our game server. If you have not registered, it signs in as a guest, using a random ID the game makes on your device. It is not your phone's hardware ID or an advertising ID.
Account
- A player ID (a random number our server gives you) and the random device ID above.
- If you register: your username, the name you choose to show, and your email address. We use the email only to sign you in. We send no marketing.
- Your password is never stored. The server keeps only a one-way hash of it.
- Whether you play on PC or phone, and when the account was made.
Game progress
- Your profile and player card: hero, title, motto, emblem and the shield design you show, plus stats, Kleos (level) and achievements.
- Match history (your last 100 matches: mode, result, heroes, arena, score, length, opponent's name), ratings, rank history and leaderboard places.
- Coins (drachmae and talents), a record of how you earned and spent them, and the heroes and items you unlocked.
- Friends, friend requests and room invites.
- Rooms you open (name, mode, rules) while they are open.
- Reports you send about a painted shield, with that shield's design, so we can review it.
Technical data
- IP address. Our server and its web proxy see the IP address of every connection. We use it to deliver the game, to limit repeated wrong sign-ins, and to keep the service secure. It appears in short-lived server logs.
- Hosting a direct room on PC: the players who join your room learn your IP address, as in any peer-to-peer game. Phone games and relayed rooms go through our server instead, and nobody learns your address.
- Match traffic sent through our server's relay is passed on to the other players and not stored.
What other players can see
- Your shown name and username (to add you as a friend), your rank on the leaderboard, and the shield you carry in a match.
- Your player card, depending on the setting you choose: everyone, friends only, or nobody.
- Your email is never shown to anyone.
Why we use it
Only to run the game: to sign you in, keep your progress and coins, match you with players on the same platform, show ranks and friends, stop cheating and abuse, and moderate shared shields. If you are in the EU or UK, the legal bases are: providing the service you asked for (contract), and our legitimate interest in keeping the game fair and secure.
What we don't do
- No advertising, no ad IDs, and no tracking across other apps or websites.
- No analytics, crash-reporting or marketing tools inside the game.
- We never sell or rent your data, and we don't share it with anyone except our hosting provider, who only stores it for us. The exception is if the law requires us to.
The game is built with the Godot engine and talks to our own server (Nakama, an open-source game server we run ourselves). There is no other data-collecting software in it. The store you got the game from (App Store, Google Play, Steam or Epic Games Store) handles your purchase and may collect data under its own privacy policy. For example, your device may send crash reports to Apple or Google if you allowed that in your device settings.
Where it is stored
On a rented server in a commercial data centre, protected by HTTPS encryption in transit. Passwords are hashed and the database is not reachable from the internet. If your data is processed outside your country, we protect it as this policy describes and as the law requires.
How long we keep it
- Account and game data: as long as the account exists. Match history keeps only your last 100 matches.
- When you delete your account, it is erased from the live server at once. We don't keep database backups now. If we add them, deleted data will leave them within 30 days.
- Server logs with IP addresses are kept only for a short time, for security.
Deleting your data
In the game: Account > Delete account (or, as a guest, Delete this device's guest data). This deletes your account, sign-in, coins, unlocked heroes and items, profile, stats, match history, ranks, leaderboard places, friends, invites, rooms, shield reports and the shield on your card. It cannot be undone. The offline game on your device stays.
By email: write to babazadasahin@gmail.com from the address on the account, or tell us your username, and we will delete it.
Matches you played stay in your former opponents' own history, but they no longer lead to you.
Your rights
You can ask us for a copy of your data (also in a machine-readable form), to correct it, to delete it, or to limit or object to how we use it. Email us and we will answer within one month. If you are in the EU or UK and are not happy with our answer, you can also complain to your data protection authority.
Children
The game's online features are for players aged 13 and over. We don't knowingly collect data from children under 13. If you think a child under 13 has made an account, email us and we will delete it.
Changes
If we change this policy, we will update this page and the date at the top. If a change is important, we will also tell you in the game.